6 Rooms

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Some surreal musings on a short scifi screenplay I wrote based on fractals and the idea of infinite dimensions. The screenplay in question is complete rubbish in retrospect but the concept art I enjoyed, so here it is in all its strange glory.

_J1_82.6_Six Rooms Mirror Rooms

The story is essentially a chase through dimensions, but unlike shows that show a clean journey through the planes of existence this one assumes that dimensions branch like a franctal, as each possible action spawns its own offset of actions. A bit like the film Sliding Doors except each actions would create five more Gweneth Paltrows, each with their own story to pursue.

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I'm not really sure why I chose the number 6 other than I liked the amount of choice it gave, and the amount of duplicates it created wasn't totally untenable at first, though quickly grows to vast proportions.